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This statistic shows the distribution of World of Warcraft players worldwide in 2013, by age group.
As of May 2014, four expansions to the game had been released, with the fifth – “Warlords of Draenor” – having appeared on the market in fall 2014.
The source estimated the Chinese video game market to be the largest worldwide in the measured period, with a revenue of 32.54 billion U.
Global gaming market – additional information When it comes to revenue generated by both free-to-play (F2P) and pay-to-play (P2P) massively multiplayer online (MMO) games worldwide by region, Asia is the leader. Asia once again was expected to dominate the mobile games industry with revenue reaching 24.8 billion U.
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The source does not provide information on the number of subscribers in all quarters.